Trap
NormalTrap Tracks
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Target 1 monster you control; destroy it, and if you do, Set 1 Normal Trap directly from your Deck, except "Trap Tracks". It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Tracks" per turn.
Trap Tracks — Power Evaluation
Final Score: 54 ± 8 · Confidence: Medium
- Intrinsic: 54 · Deck: 54 · Meta: provisional
- Primary role: Searcher / Tutor · Secondary: Combo enabler
Why it scores here
Trap Tracks converts one of your own monsters into a Normal Trap set from your Deck, so its value is in fetching a Normal Trap (the text excludes itself) rather than in any board presence. The card is run in 400 of 400 sampled decks across 84 archetypes, which supports the accessibility and deck-cost scores, but the card itself nets roughly −1 card (its own cost plus a destroyed monster for one Normal Trap), so resource economy stays low. High deck count shows it is a widely played searcher, not that it is powerful; with no combo evidence, combo conversion is scored from text only.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Deck presence is high (400/400 decks, 84 archetypes, 2–3 copies average) and the search needs only a monster you control, but the search is not live until a monster is on board (observed, inferred for the monster requirement). |
| Combo & Conversion | 40 | The text converts a monster into one Normal Trap, a fair but single-step conversion; no combo boards are recorded to confirm it (inferred). |
| Resource Economy | 30 | Spends this card and a monster to gain one Normal Trap, which is a net card loss in the field-count sense (verified text, inferred net). |
| Effect & Interaction | 25 | No direct negation or removal; interaction depends on the Normal Trap it fetches (verified text, inferred). |
| Material Utility | 30 | A destroyed monster goes to the GY and this card adds no material value; some GY-based decks may benefit (inferred). |
| Resilience & Flexibility | 40 | It is a face-down trap that can be negated and needs a monster on board, though it is not once-per-game restricted (verified text, inferred). |
| Deck-Building Efficiency | 70 | A single generic trap with no garnet or brick text, run at 1–3 copies with no locking clause beyond the one-trap-per-turn restriction (verified text, observed deck counts). |
Calculation
Weight profile: 0.7 Searcher / Tutor + 0.3 Combo enabler. Intrinsic ≈ 54, Deck ≈ 54, Meta = provisional. Modifiers: Self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts a monster you control into a Normal Trap from the Deck, which is a generic, portable search
- Seen in 400/400 sampled decks across 84 archetypes, so it is consistently accessible in the sample
- Cheap to run with no garnet or brick text
Weaknesses
- Requires a monster you control to destroy, so it is dead in hands without a board
- Nets a card loss in the field sense (its own cost and a destroyed monster for one Normal Trap)
- Gives no direct interaction; value depends on the Normal Trap it fetches
Counters / choke points
- Negation of the activation (it is a trap), with the set Normal Trap also exposed to negation
- Board wipes or backrow removal that catches the set Normal Trap before use
Best use
Searcher / Tutor for a Normal Trap in trap-heavy shells. Decks: Dinomorphia, Supreme King, Labrynth. Suggested copies: 2.
Evidence & gaps
- Verified: Text: destroy one monster you control, then Set one Normal Trap from the Deck (not this card); Text: once per turn for this card, and only 1 Trap Card can be activated for the rest of the turn after it resolves
- Observed: Present in 400 of 400 sampled decks, 92.8% in gameplay type 7, across 84 archetypes; Top partners are Trap Trick, Super Starslayer TY-PHON - Sky Crisis, and Evenly Matched
- Inferred: Its value depends on the Normal Trap it fetches, which is not evaluated here; Searching a Normal Trap is a single-step conversion that needs a monster on board; Net card loss in the field sense (its own cost plus a destroyed monster for one Normal Trap)
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only the Normal Trap pool that the search can return was not evaluated






